Long Paper Sessions

 

 

Long 1 : New Interfaces and Entertainment Robots (Sept. 9, 13:20-15:00)

 

Baby Robot“YOTARO”

         Hiroki Kunimura, Chiyoko Ono, Madoka Hirai, Masatada Muramoto,
         Wagner Tetsuya Matsuzaki, Toshiaki Uchiyama, Kazuhito Shiratori, Junichi Hoshino

 

A Card Playing Humanoid for Understanding Socio-Emotional Interaction

         Min-Gyu Kim, Kenji Suzuki

 

DreamThrower: Creating, Throwing and Catching Dreams for Collaborative Dream Sharing

Noreen Kamal, Ling Tsou, Abir Al Hajri, Sidney Fels

 

Everyone Can Do Magic: An interactive game with speech and gesture recognition

Chris Wang, Zhiduo Liu, Sidney Fels

 

 

Long 2 : User Interfaces (Sept. 9, 13:20-15:00)

 

Onomatopen: Painting Using Onomatopoeia

         Keisuke Kambara, Koji Tsukada

 

Helping Hands: Designing Video Games with Interpersonal Touch Interaction

         Cody Watts, Ehud Sharlin, Peter Woytiuk

 

Investigating the Affective Quality of Motion in User Interfaces to Improve User Experience

Doyun Park, Ji-Hyun Lee

 

 

Long 3 : Serious Games and Collaborative Interaction (Sept. 10, 13:00-14:40)

 

The MINWii Project: Renarcissization of Patients Suffering from Alzheimer's Disease Through Video Game-Based Music Therapy

Samuel Benveniste, Pierre Jouvelot, Renaud Péquignot

 

Virtual Team Performance Depends on Distributed Leadership

Nico van Dijk, Joost Broekens

 

Nonverbal Behavior Observation: Collaborative Gaming Method for Prediction of Conflicts during Long-term Missions

         Natalia Voynarovskaya, Roman Gorbunov, Emilia Barakova, Rene Ahn,
         Matthias Rauterberg

 

Engaging autistic children in imitation and turn-taking games with multiagent system of interactive lighting blocks

Jeroen C. J. Brok, Emilia I. Barakova

 

 

Long 4 : Tools and Networks (Sept. 10, 13:00-14:40)

 

Multiple Page Recognition and Tracking for Augmented Books

Kyusung Cho, Jaesang Yoo, Jinki Jung, Hyun S. Yang

 

Click or strike: Realistic versus standard game controls in violent video games and their effects on aggression

André Melzer, Ingmar Derks, Jens Heydekorn, Georges Steffgen

 

Unnecessary Image Pair Detection for a Large Scale Reconstruction

Jaekwang Lee, Chang-Joon Park

 

Online Gaming Traffic Generator for Reproducing Gamer Behavior

Kwangsik Shin, Jinhyuk Kim, Kangmin Sohn, Changjoon Park, Sangbang Choi

 

 

Long 5 : Game Theory and User Studies (Sept. 11, 10:30-12:00)

 

Online Scene Modeling for Interactive AR Applications

Jaesang Yoo, Kyusung Cho, Jinki Jung, Hyun S. Yang

 

Logos, Pathos, and Entertainment

Ryohei Nakatsu

 

The Video Cube Puzzle: On Investigating Temporal Coordination

Eric Yim, William Joseph Gaudet, Sid Fels

 

Emotions: The Voice of the Unconscious

Matthias Rauterberg

 

 

 

Short Paper Sessions

 

 

Short 1 : Game Theory, User Studies and Story Telling (Sept. 9, 15:20-16:00)

 

Analyzing the Parameters of Prey-Predator Models for Simulation Games

Seongdong Kim, Christoph Hoffmann, Varun Ramachandran

 

Analyzing Computer Game Narratives

Clark Verbrugge, Peng Zhang

 

Explorations in Player Motivations: Virtual Agents

Barbaros Bostan

 

 

Short 2 : Interaction and User Experience (Sept. 9, 16:00-17:10)

 

System and context – on a discernable source of emergent game play and the process-oriented method

Barbara Grüter, Miriam Oks, Andreas Lochwitz

 

Re-envisioning the Museum Experience: Combining New Technology with Social-Networking

Madhuri Koushik, Eun Jung Lee, Laura Pieroni, Emily Sun, Chun Wei Yeh

 

Interactive Environments: A multi-disciplinary approach towards developing real-time performative spaces

Nimish Biloria

 

Cultural Computing – How can technology contribute the spiritual aspect of our communication?

Naoko Tosa

 

 

Short 3 : Serious Games (Sept. 9, 16:00-17:10)

 

Integration of CityGML and Collada for High-Quality Geographic Data Visualization on the PC and Xbox 360

Marc Herrlich, Henrik Holle, Rainer Malaka

 

Virtual Blowgun System for Breathing Movement Exercise

Peichao Yu, Kazuhito Shiratori, Jun’ichi Hoshino

 

Development of a Virtual Electric Wheelchair - Simulation and Assessment of Physical Fidelity Using the Unreal Engine 3

Marc Herrlich, Ronald Meyer, Rainer Malaka, Helmut Heck

 

An Event-Based Data Collection Engine for Serious Games

Amith Tudur Raghavendra

 

Culturally Sensitive Computer Support for Creative Co-authorship of a Sex Education Game

Junia C. Anacleto, Johana M. R. Villena, Marcos A. R. Silva, Sidney Fels

 

 

Short 4 : Tools and Methods (Sept. 10, 15:00-16:00)

 

Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights

Budianto Tandianus, Henry Johan, Hock Soon Seah

 

An Extraction Method of Lip Movement Images from Successive Image Frames in the Speech Activity Extraction Process

Eung-Kyeu Kim, Soo-Jong Lee, Nohpill Park

 

 

Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log

Ruck Thawonmas, Ko Oda, Tomonori Shuda

 

 

Short 5 : Tools and Methods (Sept. 10, 16:05-17:15)

 

A Framework for Constructing Entertainment Contents using Flash and Wearable Sensors

Tsutomu Terada, Kohei Tanaka

 

Research on Eclipse based Media Art Authoring Tool for the Media Artist

Songlin Piao, Jae-ho Kwak, Whoi-Yul Kim

 

BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters

Ling Li, Gengdai Liu, Mingmin Zhang, Zhigeng Pan, Edwin Song

 

Choshi design system from 2D images

Natsuki Takayama, Shubing Meng, Takahashi Hiroki

 

Player’s model: criteria for a gameplay profile measure

Emmanuel Guardiola, Stephane Natkin

 

 

Short 6 : Robots and New Interfaces (Sept. 10, 16:05-17:15)

 

A Laban-Based Approach to Emotional Motion Rendering for Human-Robot Interaction

Megumi Masuda, Shohei Kato, Hidenori Itoh

 

A Biofeedback Game with Physical Actions

         Nagisa Munekata, Teruhisa Nakamura, Rei Tanaka, Yusuke Domon,
         Fumihiko Nakamura, Hitoshi Matsubara

 

Dial-based Game Interface with Multi-modal Feedback

Wanjoo Park, Laehyun Kim, Hyunchul Cho, Sehyung Park

 

Tangible Interactive Art Using Marker Tracking in Front Projection Environment: The Face Cube

Chan-young Bang, Jin Lee, Hye-won Jung, Ok-young Choi, Jong-Il Park

 

Entertaining Education: User Friendly Cutting Interface for Digital Textbooks

Gahee Kim, Hyun-Roc Yang, Kyung-Kyu Kang, Dongho Kim

 

 

Poster Sessions

 

 

Poster Session 1 (Sept. 9, 15:20-17:10)

 

Affective Interacting Art

Youngmi Kim, Jongsoo Choi

 

Flexible Harmonic Temporal Structure for modeling musical instrument

Jun Wu, Yu Kitano, Takuya Nishimoto, Nobutaka Ono, Shigeki Sagayama

 

Towards a Service-Oriented Architecture for Interactive Ubiquitous Entertainment Systems

Giovanni Cagalaban, Seoksoo Kim

 

Narrative Entertainment System with Tabletop Interface

Takashi Mori, Katsutoki Hamana, Chencheng Feng, Jun'ichi Hoshino

 

Automated Composing System for Sub-Melody using HMM: a Support System for Composing music

Ryosuke Yamanishi, Keisuke Akita, Shohei Kato

 

A Study on the Development of Mobile Based SNS-UCC Writing Tool

Hae Sun No, Dae Woong Rhee

 

Project Sonology: An Experimental Project Exploring the Possibilities of Sound and Audio as the Primary Element of Interactive Entertainment

Shih-Han Chan, Dae Hong Kim, Eugene Massey, Katelyn Mueller, Fadzuli Said

 

Multipresence-Enabled Mobile Spatial Audio Interfaces

Michael Cohen , Owen Noel Newton Fernando, Adrian David Cheok

 

Fluxion: An Innovative Fluid Dynamics Game on Multi-Touch Handheld Device

Chun-Ta Chen, Jy-Huey Lin, Wen-Chun Lin, Fei Wang, Bing-Huan Wu

 

Robotic Event Extension Experience

David Obdrzalek

 

A Sound Engine for Virtual Cities

Shih-Han Chan, Cécile Le Prado, Stéphane Natkin, Guillaume Tiger

 

NetPot: Easy Meal Enjoyment for Distant Diners

Zoltan Foley-Fisher, Vincent Tsao, Johnty Wang, Sidney Fels

 

Glasses-Free 3D Display System Using Grating Film for Viewing Angle Control

Masahide Kuwata, Kunio Sakamoto

 

Omni-directional Display System for Group Activity on Life Review Therapy

Tomoyuki Honda, Kunio Sakamoto

 

Light-weight Monocular 3D Display Unit Using Polypyrrole Linear Actuator

Yuuki Kodama, Kunio Sakamoto

 

Easy Robot Programming for Beginners and Kids Using Command and Instruction Marker Card

Masahiro Nishiguchi, Kunio Sakamoto

 

Automatic Mobile Robot Control and Indication Method Using Augmented Reality Technology

Koji Ohmori, Kunio Sakamoto

 

 

Poster Session 2 (Sept. 10, 15:00-17:15)

 

Eye Contact Communication System between Mobile Robots Using Invisible Code Display

Takeru Furukawa, Kunio Sakamoto

 

The ‘Interactive’ of Interactive Storytelling: Customizing the Gaming Experience

Barbaros Bostan, Tim Marsh

 

Remote Context Monitoring of Actions and Behaviors in a Location Through the Usage of 3D Visualization in Real-Time

         John Conomikes, Zachary Pacheco, Dr. Salvador Barrera, Juan Antonio Cantu,
         Lucy Beatriz Gomez, Christian de los Reyes, Juan Manuel Mendez Villarreal

 

Wave Touch: Educational Game on Interactive Tabletop with Water Simulation

         JoongHo Lee, Won Moon, Kiwon Yeom, DongWook Yoon, Dong-young Kim,
        
JungHyun Han, Ji-Hyung Park

 

Healthy Super Mario: Tap Your Stomach and Shout for Active Healthcare

Jaewook Jung, Shin Kang, Hanbit Park, Minsoo Hahn

 

Interactive Manipulation Model of Group of Individual Bodies for VR Cooking System

Atsushi Morii, Daisuke Yamamoto, Kenji Funahashi

 

Smile like Hollywood Star: Face Components as Game Input

Jaewook Jung, Hanbit Park, Shin Kang, Minsoo Hahn

 

Study on an Information Processing Model with Psychological Memory for a Kansei Robot

Yuta Kita, Masataka Tokumaru, Noriaki Muranaka

 

Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children

         Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi,
         Yoshiaki Takeda, Masanori Sugimoto

 

Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters

Tatsuya Yamaguchi, Noriaki Muranaka, Masataka Tokumaru

 

Development of Wall Amusements Utilizing Gesture Input

         Takahisa Iwamoto, Atsushi Karino, Masayuki Hida, Atsushi Nishizaki,
         Tomoyuki Takami

 

Study on an emotion generation model for a robot using a chaotic neural network

Hiroyuki Sumitomo, Masataka Tokumaru, Noriaki Muranaka

 

Interactive Tabu Search vs. Interactive Genetic Algorithm

Tatsuya Hirokata, Masataka Tokumaru, Noriaki Muranaka

 

Instant First-Person Posture Estimation

Takafumi Serizawa, Yasuyuki Yanagida

 

Monitoring User’s Brain Activity for a Virtual Coach

Bram van de Laar, Anton Nijholt, Job Zwiers

 

Developing Educational and Entertaining Virtual Humans using Elckerlyc

         Dennis Reidsma, Herwin van Welbergen, Ronald C. Paul, Bram van de Laar,
         Anton Nijholt